One down three to go.
The gargoyles begin opening fire. Their aim is deadly accurate. Many arrows find their mark in the unprotected flesh of our sorceror and warlock. They grit their teeth and return fire with blasts of fire and gouts of sizzling acid. Our own archer takes cover and returns her own volleys of arrows. Meanwhile Slivik and Nallec head toward the line of archers swinging their weapons to swat them out of the sky. Many of the gargoyles begin to fall and we rout the survivors. Several of our members are terribly injured, but we survived.
One task completed we rest for the night and set out looking for the location of the next task.
We spy a valley filled with brambles. As we discussed how best to proceed we notice a cave opening on the far side of the valley. Deciding the easiest way is the best we fly over the thorns and enter the cavern. An enormous expanse with crevices filled with rising steam lies before us. We cautiously advance scanning for any sign of danger. We spot it in the back of the cave. An enormous hulking beast roars its defiance over our intrusion. It fires a sickly looking ray towards us. Slivik snarls and roars back his reply. The echo rings through out the cavern. Slivik launches himself toward the massive beast as a fireball erupts around it. While the beast is momentarily distracted by the blast of flame Slivik slams his whole weight behind the single stroke of his great sword. The splintering of bones and armor plating crackle through the cave. The telling blow had been inflicted and the fight has gone out of the monster. A few more blows resolve the second task.
As we were scouting the mountainside we had noticed the tallest peak was covered in a dark cloud with lightning flashing in it. We decide that this is the most likely place for the Roc King to reside and head there next. As we reach the summit of the peak we see a nest spanning at least 40 feet. However we see no trace of the Roc King himself. As we near the ridge of the nest we see what appears to be the remains of the Roc King torn and dead at the bottom of the nest. As we examine the corpse we find no trace of a living feather, but we do notice that spells and blades are what killed it. As we are nearly done a massive four armed gorilla scales the edge of the nest and rushes to the attack beating its chest. Having had much practice lately at fighting massive beasts it pays off and the gorilla is defeated without too much trouble.
Disappointed on missing the feather we go searching for the last task. A dark misty forest proves itself to be the Doom Shroud when we hear the sounds of singing coming from deeper in the woods. We approach a large clearing and in the middle is a massive tree with the tune seeming to emanate from it. The sound of the song overcomes several of our party and they begin heading to the tree to sit at its base. As Nallec moves in to put a stop to it it begins thrashing at him powerful limbs beating him on every side. With much difficulty we cut the tree down and as we are regaining our breath and senses we hear clapping coming from the edge of the trees.
The group we scrying on the ship heading here is moving into the clearing thanking us for completeing this part of the quest. Knowing that they have the feather we need to take them down. A powerful battle erupts with the flame skinned efreet riding a massive flaming horse riding over our heads slashing down with his scimitar. The cleric with the Hand casts some potent spells only to be foiled by sheer luck on our sorceror's side. His mount winks out of existance the duration over he plumpts to the ground. The ground collapses under him as he lands near a groggy bullette. The twins spring to the attack attempting to take out the warlock, but the tielfing falls to the blade of Nallec. The power of the other group is astounding and what is worse the cleric in the blue robe begins demanding wished from the efreet. The first wish rendering the warlocks invocations useless against them. Our warlock then turned his attention on the bullette that seemed intent on devouring the sorceror.
Just when things are not looking good for out side we hear crunching of branches as three enourmous rocks come crashing through the trees. The sharp talons and beaks begin tearing into the slayers of their king. With the reinforcements turning the tide we take down all but the cleric who pleads for his life. He offers us the feather in return for allowing him to live. Regrettably we agree, only to find that the kenku who I had already called down destruction upon was the one carrying it. Before we can verify it the cleric has departed.
Next we can access the font of knowledge and learn how to prevent the phylactery from ever being recovered.
One task completed we rest for the night and set out looking for the location of the next task.
We spy a valley filled with brambles. As we discussed how best to proceed we notice a cave opening on the far side of the valley. Deciding the easiest way is the best we fly over the thorns and enter the cavern. An enormous expanse with crevices filled with rising steam lies before us. We cautiously advance scanning for any sign of danger. We spot it in the back of the cave. An enormous hulking beast roars its defiance over our intrusion. It fires a sickly looking ray towards us. Slivik snarls and roars back his reply. The echo rings through out the cavern. Slivik launches himself toward the massive beast as a fireball erupts around it. While the beast is momentarily distracted by the blast of flame Slivik slams his whole weight behind the single stroke of his great sword. The splintering of bones and armor plating crackle through the cave. The telling blow had been inflicted and the fight has gone out of the monster. A few more blows resolve the second task.
As we were scouting the mountainside we had noticed the tallest peak was covered in a dark cloud with lightning flashing in it. We decide that this is the most likely place for the Roc King to reside and head there next. As we reach the summit of the peak we see a nest spanning at least 40 feet. However we see no trace of the Roc King himself. As we near the ridge of the nest we see what appears to be the remains of the Roc King torn and dead at the bottom of the nest. As we examine the corpse we find no trace of a living feather, but we do notice that spells and blades are what killed it. As we are nearly done a massive four armed gorilla scales the edge of the nest and rushes to the attack beating its chest. Having had much practice lately at fighting massive beasts it pays off and the gorilla is defeated without too much trouble.
Disappointed on missing the feather we go searching for the last task. A dark misty forest proves itself to be the Doom Shroud when we hear the sounds of singing coming from deeper in the woods. We approach a large clearing and in the middle is a massive tree with the tune seeming to emanate from it. The sound of the song overcomes several of our party and they begin heading to the tree to sit at its base. As Nallec moves in to put a stop to it it begins thrashing at him powerful limbs beating him on every side. With much difficulty we cut the tree down and as we are regaining our breath and senses we hear clapping coming from the edge of the trees.
The group we scrying on the ship heading here is moving into the clearing thanking us for completeing this part of the quest. Knowing that they have the feather we need to take them down. A powerful battle erupts with the flame skinned efreet riding a massive flaming horse riding over our heads slashing down with his scimitar. The cleric with the Hand casts some potent spells only to be foiled by sheer luck on our sorceror's side. His mount winks out of existance the duration over he plumpts to the ground. The ground collapses under him as he lands near a groggy bullette. The twins spring to the attack attempting to take out the warlock, but the tielfing falls to the blade of Nallec. The power of the other group is astounding and what is worse the cleric in the blue robe begins demanding wished from the efreet. The first wish rendering the warlocks invocations useless against them. Our warlock then turned his attention on the bullette that seemed intent on devouring the sorceror.
Just when things are not looking good for out side we hear crunching of branches as three enourmous rocks come crashing through the trees. The sharp talons and beaks begin tearing into the slayers of their king. With the reinforcements turning the tide we take down all but the cleric who pleads for his life. He offers us the feather in return for allowing him to live. Regrettably we agree, only to find that the kenku who I had already called down destruction upon was the one carrying it. Before we can verify it the cleric has departed.
Next we can access the font of knowledge and learn how to prevent the phylactery from ever being recovered.
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