As our newfound mage investigates the pyramid being built in the SW corner of the city, we listen around town some more and we hear that the owner of the Deluxury has some tickets to the prince's party. We gather up the group and go to see the owner. He is very accomodating and suspiciously does not even ask for anything in return for the tickets. I get the impression that he would rather have the tickets out of his hand and not be involved with Zeech at all if possible. Talking with him we learn that the Prince has some rather interesting tastes in party games. Bird shooting, head bowling, and other grisly sounding activities. He also expects lavish gifts to be bestowed upon him by those attending his party. We need to pick up some appropriate attire including jewelry.
That evening we decide to check out the destroyed temple of Cuthbert. What we find is rather disheartening. There is a survivor of sorts after all these years. The head priest has become a grave touched ghoul. He does not accept his current state and refuses to acknowledge it. However he does inform us that there was a cult hiding in a building across town that the clerics were about to investigate before Zeech attacked. Under command of Wee Jas' might we bring him along with us. He should get a chance to finish what they started and maybe even get justice for himself.
Investigating the suspected building we discover an elderly woman who runs a hospice for the poor and ill here. She is extremely suspicious about us but we manage to convice her to talk with us. We discover she is the only remaining Cuthbert worshipper in town, but that she sides with the Prince on the temple matter. She does not seem to know much about what is going on in town and we decide to introduce the priest to her to see if that jogs some info out of her.
It jogged a scream out. I quickly silence the area and we take action. We bind the woman and our mage disguises himself as her as the rest of us climb down the hidden trapdoor in the floor. The scream did not go unnoticed as four of the angel winged devils come swooping in to investigate.
My suspicion that they would be able to penetrate our mages illusion proved true, but he is able to dimension door down to the waiting party. I only hope that they don't discover where we went. We may want to start blocking scrying attempts on our mage, just as a precaution.
At the entrance to the hidden lair of the cultists 100 feet below the surface we are attacked by an animated mass of ropes. It lashes out at use, but soon is rendered into a pile of shedded fibers. Hopefully the devils above did not hear the battle.
We proceed into the lair...
That evening we decide to check out the destroyed temple of Cuthbert. What we find is rather disheartening. There is a survivor of sorts after all these years. The head priest has become a grave touched ghoul. He does not accept his current state and refuses to acknowledge it. However he does inform us that there was a cult hiding in a building across town that the clerics were about to investigate before Zeech attacked. Under command of Wee Jas' might we bring him along with us. He should get a chance to finish what they started and maybe even get justice for himself.
Investigating the suspected building we discover an elderly woman who runs a hospice for the poor and ill here. She is extremely suspicious about us but we manage to convice her to talk with us. We discover she is the only remaining Cuthbert worshipper in town, but that she sides with the Prince on the temple matter. She does not seem to know much about what is going on in town and we decide to introduce the priest to her to see if that jogs some info out of her.
It jogged a scream out. I quickly silence the area and we take action. We bind the woman and our mage disguises himself as her as the rest of us climb down the hidden trapdoor in the floor. The scream did not go unnoticed as four of the angel winged devils come swooping in to investigate.
My suspicion that they would be able to penetrate our mages illusion proved true, but he is able to dimension door down to the waiting party. I only hope that they don't discover where we went. We may want to start blocking scrying attempts on our mage, just as a precaution.
At the entrance to the hidden lair of the cultists 100 feet below the surface we are attacked by an animated mass of ropes. It lashes out at use, but soon is rendered into a pile of shedded fibers. Hopefully the devils above did not hear the battle.
We proceed into the lair...