Friday, May 19, 2006

As our newfound mage investigates the pyramid being built in the SW corner of the city, we listen around town some more and we hear that the owner of the Deluxury has some tickets to the prince's party. We gather up the group and go to see the owner. He is very accomodating and suspiciously does not even ask for anything in return for the tickets. I get the impression that he would rather have the tickets out of his hand and not be involved with Zeech at all if possible. Talking with him we learn that the Prince has some rather interesting tastes in party games. Bird shooting, head bowling, and other grisly sounding activities. He also expects lavish gifts to be bestowed upon him by those attending his party. We need to pick up some appropriate attire including jewelry.

That evening we decide to check out the destroyed temple of Cuthbert. What we find is rather disheartening. There is a survivor of sorts after all these years. The head priest has become a grave touched ghoul. He does not accept his current state and refuses to acknowledge it. However he does inform us that there was a cult hiding in a building across town that the clerics were about to investigate before Zeech attacked. Under command of Wee Jas' might we bring him along with us. He should get a chance to finish what they started and maybe even get justice for himself.
Investigating the suspected building we discover an elderly woman who runs a hospice for the poor and ill here. She is extremely suspicious about us but we manage to convice her to talk with us. We discover she is the only remaining Cuthbert worshipper in town, but that she sides with the Prince on the temple matter. She does not seem to know much about what is going on in town and we decide to introduce the priest to her to see if that jogs some info out of her.
It jogged a scream out. I quickly silence the area and we take action. We bind the woman and our mage disguises himself as her as the rest of us climb down the hidden trapdoor in the floor. The scream did not go unnoticed as four of the angel winged devils come swooping in to investigate.
My suspicion that they would be able to penetrate our mages illusion proved true, but he is able to dimension door down to the waiting party. I only hope that they don't discover where we went. We may want to start blocking scrying attempts on our mage, just as a precaution.
At the entrance to the hidden lair of the cultists 100 feet below the surface we are attacked by an animated mass of ropes. It lashes out at use, but soon is rendered into a pile of shedded fibers. Hopefully the devils above did not hear the battle.
We proceed into the lair...

Friday, May 05, 2006

Where, oh where has the little Kyuss gone? Where, oh where can he be?

We descend down to the bottom of the chasm rent through the middle of the pyramid.
At the bottom there is a massive cavern filled with a sea of writhing worms. A few outcrops of rock jut from the seething, slimy mass.
We hover a foot off the ground to avoid the swarms of worms that are following our every move. We discover another of the worm nagas that implores us to free him from the prison by teleporting it out. We attempt to extract some information from it, but it does not have much knowledge to impart.
We fly across the sea of worms to investigate the passages on the other side.
The writhing carpet erupts in a wriggling wave as a worm of gigantic proportions rears up. It maw quickly envelopes me and if it were not for Nallec's quick thinking it would have devoured me. Slivik and Nallec are pounding the slimy beast as I rebuke the Kyuss minions.
Inim darts over to open several slashes into the spongy hide of the worm, but in a flash it writhes and the sawing mouth of the worm drops her into the mass of worms waiting below.
The worm then turns its attention to Slivik and swallows him. That was the last thing the worm did as Slivik in a fit of rage tears the worm apart from the inside out his claws shredding the inside of the collossal worm. Gooey slime dripping from him I quickly blast the mass of worms that have coated him.
We then encounter an ancient liche who is also trapped in this prison. He talks much of the prophecies that will be fulfilled, but offers us little solid information.
As we explore the rest of the temple we receive the vision that Kyuss during his ascention seems to have done something wrong. He was trapped inside a large crystal atop the pyramid. The visions we have received also show us that a dragon has taken the crystal and flew off to the west with it. Kyuss is not trapped in this prison as he should be. Tenser must be alerted.
We head back and talk with Tenser. As he is investigating our findings we prepare to return and deal with the liche.