Rivers are red, Alustan is blue.
The right hand door lead to a dead end with the dread wraith. So we turned and tried the right hand door. It revealed a cavern with a channel of red water flowing thorugh it. A stone bridge spanned the chasm. The bridge did not look very safe so Nallec bestowed flight upon my skeletal dragon and we rode it across the chasm.
On the other side was a large metal gate with strange symbols inscribed on it. The corrosion was bad and we were unable to determine what the symbols meant.
Solara went to work and trying to get us past this door. The gateway would present her with a series of dials, switches, levers, and buttons. She meticulously poured over the gate looking for any signs of danger and then set to work manipulating the door to grant us access.
The gateway seemed impassable.
As we waited the guardians of the gate grouped up and attacked.
They rose up from the solid rock and set upon us. I rode upon my still flying dragon steed near the back of the party and was immediately set upon by no less than four of the creatures.
They had three arms spread around its cylindrical body with an enormous gaping tooth filled mouth set right at the top. They put their maws to good use as they crunched down on the dragons limbs. Bones were splintering all around me as the dragon began rending and biting at one of them. It did not take too long until all that was left of the dragon was splinters of bone littering the ground. The xorns were not sated. They turned their gaping mouths to feed on us next. The dragon had bought us valuable time though. We were able to drop about half of the xorns by the time they turned to the more fleshy ones in our group. The remaining three xorns fell to our blades.
Frustrated by the gate thwarting our every attempt at passage Nallec began beating the door with his massive warhammer. The resounding tolls echoed through the cavern, but the gateway was giving way. Shortly we were able to peer past the wreckage to see an identical door just five feet beyond. Something did not seem right here. Slivik inspected the aura of the surrounding area and noticed the aura of an illusion spell. We decided that this passage might be tricky to pass and we still had another route to explore.
We crossed back over the stone bridge on foot with several of us slipping off the slick surface to land in the water below. We had anticipated that and had tied ropes to ourselves.
After ringing out the water from our clothes we opened the remaining door. It lead into a room that appeared to be well decorated, at least at one time. The carpet had long since decayed away, but a statue still held up fairly well. A single door in the right wall leads to a strange conical chamber. The floor slopes down to the center of the room and a large iron spike come down from the ceiling and stops just above a large sphere of crackling electricity. Alustan hangs suspended inside the sphere badly injured. Beyond him is a door set into the wall.
Snorri steps inside the chamber and is immediately struck by a bolt of lightning leapiong off of the central spike. I quickly ward us against such further attacks. The sphere of lightning in the center of the room stops any attempt to pass through it. I summon up the energies to disable the magic of this room for a short time. The hum in the air immediately abates as Alustan drops to the floor. Slivik scoops him up and we retreat into the previous room. We proceed to tend to Alustan's wounds. Once he awakes we relay him to happenings of Raknian at the arena and the passing of his friend. We also impart that we need to seek out his former master. Alustan tells us what he has been up to that there is a power item buried in this tomb. He advises that it is best if we locate it to use against this worm incursion. We agree as we still have unfinished business in here anyway.
After resting up Alustan decides to head back to Diamond Lake to lend as much help as he can, while we continue exploring. We head across the electrical room to pass through the door on the other side. However Slivik is struck by one of the bolts and is teleported into the electrical sphere. The rest of us make it to the other side and head down the ladder that is past the door. As I am preparing to negate the magics in the room once more the group below me set off a trap sealing the hallway they are in and begins to flood it. They quickly locate a secret door at the far end of the corridor and Nallec flies the out of the hall before the wall of water reaches them. Meanwhile my attempt at freeing Slivik has failed. Nallec drops Solara and Snorri of at a doorway across the river and heads back to get me and Slivik. We figure the quickest way of freeing him would be to destroy the metal spike. Nallec flies up and begins mangling the spike beyond recognition. Soon Slivik is freed and we rejoin the rest of the group across the river.
The small room ahead of us has 6 statues along the side walls. As we advance into the room one of the statues moves and attacks us. At the same time two sets of iron bars drop from the ceiling sealing off the exits of the room. Solara and I are stuck outside of the room while Snorri, Nallec, and Slivik battle the statue.
During the battle they discover that the statue is just an illusion covering a mechanical warrior. The wound on the being are repairing themselves and the thing drains the life energy from just a mere touch. The construct seems very resistant to spell so I am left with little to do but enlarge myself so that I can reach at least some of the people in the room to lend them healing. The constuct seems to heal itself nearly as fast as we can damage it. Its metalic covering deflects much of Solara's arrows. It is up to the axes and blade s in the room to put the mechanical being down. After a protracted battle and learning to anticipate the being moves in combat they are able to avoid several of the draining touches. Crippled by not receiving the repairs those touches brought the construct falls to the massive damage it has received. We raise the porticullis and wait to see what we will find next.
On the other side was a large metal gate with strange symbols inscribed on it. The corrosion was bad and we were unable to determine what the symbols meant.
Solara went to work and trying to get us past this door. The gateway would present her with a series of dials, switches, levers, and buttons. She meticulously poured over the gate looking for any signs of danger and then set to work manipulating the door to grant us access.
The gateway seemed impassable.
As we waited the guardians of the gate grouped up and attacked.
They rose up from the solid rock and set upon us. I rode upon my still flying dragon steed near the back of the party and was immediately set upon by no less than four of the creatures.
They had three arms spread around its cylindrical body with an enormous gaping tooth filled mouth set right at the top. They put their maws to good use as they crunched down on the dragons limbs. Bones were splintering all around me as the dragon began rending and biting at one of them. It did not take too long until all that was left of the dragon was splinters of bone littering the ground. The xorns were not sated. They turned their gaping mouths to feed on us next. The dragon had bought us valuable time though. We were able to drop about half of the xorns by the time they turned to the more fleshy ones in our group. The remaining three xorns fell to our blades.
Frustrated by the gate thwarting our every attempt at passage Nallec began beating the door with his massive warhammer. The resounding tolls echoed through the cavern, but the gateway was giving way. Shortly we were able to peer past the wreckage to see an identical door just five feet beyond. Something did not seem right here. Slivik inspected the aura of the surrounding area and noticed the aura of an illusion spell. We decided that this passage might be tricky to pass and we still had another route to explore.
We crossed back over the stone bridge on foot with several of us slipping off the slick surface to land in the water below. We had anticipated that and had tied ropes to ourselves.
After ringing out the water from our clothes we opened the remaining door. It lead into a room that appeared to be well decorated, at least at one time. The carpet had long since decayed away, but a statue still held up fairly well. A single door in the right wall leads to a strange conical chamber. The floor slopes down to the center of the room and a large iron spike come down from the ceiling and stops just above a large sphere of crackling electricity. Alustan hangs suspended inside the sphere badly injured. Beyond him is a door set into the wall.
Snorri steps inside the chamber and is immediately struck by a bolt of lightning leapiong off of the central spike. I quickly ward us against such further attacks. The sphere of lightning in the center of the room stops any attempt to pass through it. I summon up the energies to disable the magic of this room for a short time. The hum in the air immediately abates as Alustan drops to the floor. Slivik scoops him up and we retreat into the previous room. We proceed to tend to Alustan's wounds. Once he awakes we relay him to happenings of Raknian at the arena and the passing of his friend. We also impart that we need to seek out his former master. Alustan tells us what he has been up to that there is a power item buried in this tomb. He advises that it is best if we locate it to use against this worm incursion. We agree as we still have unfinished business in here anyway.
After resting up Alustan decides to head back to Diamond Lake to lend as much help as he can, while we continue exploring. We head across the electrical room to pass through the door on the other side. However Slivik is struck by one of the bolts and is teleported into the electrical sphere. The rest of us make it to the other side and head down the ladder that is past the door. As I am preparing to negate the magics in the room once more the group below me set off a trap sealing the hallway they are in and begins to flood it. They quickly locate a secret door at the far end of the corridor and Nallec flies the out of the hall before the wall of water reaches them. Meanwhile my attempt at freeing Slivik has failed. Nallec drops Solara and Snorri of at a doorway across the river and heads back to get me and Slivik. We figure the quickest way of freeing him would be to destroy the metal spike. Nallec flies up and begins mangling the spike beyond recognition. Soon Slivik is freed and we rejoin the rest of the group across the river.
The small room ahead of us has 6 statues along the side walls. As we advance into the room one of the statues moves and attacks us. At the same time two sets of iron bars drop from the ceiling sealing off the exits of the room. Solara and I are stuck outside of the room while Snorri, Nallec, and Slivik battle the statue.
During the battle they discover that the statue is just an illusion covering a mechanical warrior. The wound on the being are repairing themselves and the thing drains the life energy from just a mere touch. The construct seems very resistant to spell so I am left with little to do but enlarge myself so that I can reach at least some of the people in the room to lend them healing. The constuct seems to heal itself nearly as fast as we can damage it. Its metalic covering deflects much of Solara's arrows. It is up to the axes and blade s in the room to put the mechanical being down. After a protracted battle and learning to anticipate the being moves in combat they are able to avoid several of the draining touches. Crippled by not receiving the repairs those touches brought the construct falls to the massive damage it has received. We raise the porticullis and wait to see what we will find next.